- 魔法师2026-09-1413093
力扣 LeetCode

836. 矩形重叠 - 力扣(LeetCode)
836. 矩形重叠 - 矩形以列表 [x1, y1, x2, y2] 的形式表示,其中 (x1, y1) 为左下角的坐标,(x2, y2) 是右上角的坐标。矩形的上下边平行于 x 轴,左右边平行于 y 轴。
如果相交的面积为 正 ,则称两矩形重叠。需要明确的是,只在角或边接触的两个矩形不构成重叠。
给出两个矩形 rec1 和 rec2 。如果它们重叠,返回 true;否则,返回 false 。
示例 1:
输入:rec1 = [0,0,2,2], rec2 =...
思路
相交面积为正,那一定要有相交的正数的“宽”和“高”。
代码```
class Solution {
public boolean isRectangleOverlap(int[] rec1, int[] rec2) {
return Math.min(rec1[2], rec2[2]) - Math.max(rec1[0], rec2[0]) > 0 &&
Math.min(rec1[3], rec2[3]) - Math.max(rec1[1], rec2[1]) > 0;
}
}主楼 - CPython2026-09-1414995
class Solution: def isRectangleOverlap(self, rec1: List[int], rec2: List[int]) -> bool: return ( rec1[0] < rec2[2] and rec2[0] < rec1[2] and rec1[1] < rec2[3] and rec2[1] < rec1[3] ) - Lvvvv2026-09-1417266
非不重叠```
class Solution {
public:
bool isRectangleOverlap(vector<int>& rec1, vector<int>& rec2) {
return !(rec1[0] >= rec2[2] || rec1[2] <= rec2[0] || rec1[1] >= rec2[3] || rec1[3] <= rec2[1]);
}
}; - SomeBottle2026-09-1411179
反向思考,什么时候不行。```
class Solution {
public:
bool isRectangleOverlap(vector<int>& rec1, vector<int>& rec2) {
// 相交面积不为 0,即为重叠
// 正向思考写起来好麻烦,反向思考什么时候不交叠
int r1x1=rec1[0],r1y1=rec1[1],r1x2=rec1[2],r1y2=rec1[3];
int r2x1=rec2[0],r2y1=rec2[1],r2x2=rec2[2],r2y2=rec2[3];
return !(r1x2<=r2x1||r1x1>=r2x2||r1y2<=r2y1||r1y1>=r2y2);
}
}; - doge2026-09-1428633
转化为两个正交维度上各自的区间交集不能为空```
class Solution:
def isRectangleOverlap(self, rec1: List[int], rec2: List[int]) -> bool:
x11, y11, x12, y12 = rec1
x21, y21, x22, y22 = rec2return min(x12, x22) - max(x11, x21) > 0 and min(y12, y22) - max(y11, y21) > 0
- worldspark2026-09-1425876
- 从一维的区间重叠入手,判断x轴区间和y轴的区间同时重叠就行了```
class Solution {
public:
bool check(int l1,int r1,int l2,int r2)
{
if(l1 <= l2) return l2 < r1;
else return check(l2,r2,l1,r1);
}bool isRectangleOverlap(vector<int>& rec1, vector<int>& rec2)
{
return check(rec1[0],rec1[2],rec2[0],rec2[2]) && check(rec1[1],rec1[3],rec2[1],rec2[3]);}
}; - 编程牛马波比2026-09-1433831
相交为正所以rec2的左面要在rec1的右面的左侧,rec2的右面要在rec1左面的右侧,上下面同理```
public class Solution {
public bool IsRectangleOverlap(int[] rec1, int[] rec2) {
return rec2[0] < rec1[2] && rec2[2] > rec1[0] && rec2[1] < rec1[3] && rec2[3] > rec1[1];
}
} - Qiansui2026-09-1438311
简单题简单做~```
class Solution {
public:
bool isRectangleOverlap(vector<int>& rec1, vector<int>& rec2) {
int xmn = max(rec1[0], rec2[0]), xmx = min(rec1[2], rec2[2]);
int ymn = max(rec1[1], rec2[1]), ymx = min(rec1[3], rec2[3]);
return xmn < xmx && ymn < ymx;
}
};